developer.nvidia.com

Command Palette

Search for a command to run...

User Interface Reference — Isaac Sim Documentation

Last updated: 12/12/2025

Title: User Interface Reference — Isaac Sim Documentation

URL Source: https://docs.isaacsim.omniverse.nvidia.com/latest/gui/reference_user_interface.html

Published Time: Tue, 21 Oct 2025 19:24:37 GMT

Markdown Content: User Interface Reference#

NVIDIA Omniverse™ Isaac Sim is built on NVIDIA Omniverse platform, so it shares the same UI elements as many Omniverse apps.

Opening Page#

Here’s a summary of the Isaac Sim frequently mentioned elements on the opening page. For more detailed view of all the elements on the page, go to Omniverse User Interface.

Image 1: Overview of the Isaac Sim opening page showing main UI elements

Ref #OptionResult
1Menu BarIsaac Sim Menu Bar
2ViewportThe primary way of viewing assets. See Viewport for more details.
3Main ToolbarTool Bar for manipulating the assets and start/stop simulation buttons are located.
4BrowsersThe default location for asset and example browsers.
5StageThe Stage window allows you to see all the assets in your current USD Scene. See the Stage docs for more details.
6Property PanelThe window that displays the details of selected prim. See Property Window for more details.

Tool Bar#

Image 2: ../_images/isim_4.5_base_ref_gui_kit_reference-guide_toolbar_vertical.png

IconMenu ItemAction
Image 3: tb_sel_mod / Image 4: tb_sel_primSelection ModesAllows user to pick select and object in the viewport. This is also the default viewport mouse behavior.
Image 5: tb_mv_glob / Image 6: tb_mv_localMove (Global / Local)Instantiates a user widget that allows user to move a selected object or group of objects
Image 7: tb_rot_globRotate (Global / Local)Instantiates a user widget that allows user to rotate a selected object or group of objects
Image 8: tb_sclScaleInstantiates a user widget that allows user to scale a selected object or group of objects
Image 9: tb_snapSnap (enable/disable)Sets snapping to specified increments or surface snap.
Image 10: tb_anim_transSelect ModeToggles transform widgets between local and global translation modes
Image 11: tb_anim_trans* PlayStart an animation
Image 12: tb_anim_trans* StopStop an animation

Note

Tools with a small triangle below their icon denotes additional options are available by right clicking the icon.

Tabs#

The Layout of the windows can be rearranged by moving the tabbed windows around, and docking them to different locations.

Image 13: ../_images/isim_4.5_base_ref_gui_kit_reference-guide_elements_v1a.png

  1. Panel Being Dragged (See Note below).

  2. Panels Original location.

  3. Acceptable Docking Locations.

Note

A tab can be “torn-off” and moved to another panel or window by click-hold-drag on the tabs title-bar and dragging it to another location or UI pane.

OS Tabs#

Certain tabs in the interface can be detached from the main window, which can be useful on multiple monitors and wide aspect ratio monitors.

To Detach a Tabbed panel use the following procedure.

  1. Right Click on a Tab to invoke the Move to New OS Window option.

Image 14: Right-click menu showing Move to New OS Window option

  1. Left Click Select Move to OS Window action.

Image 15: Window showing position adjustment

  1. Position the window wherever you wish by using Left-Click + Dragging.

Image 16: Window showing position adjustment

Grab Handles#

Grab handles are found in all Omniverse Apps and allow you to resize panels.

Image 17: ../_images/isim_4.5_base_ref_gui_kit_reference-guide_grab-handle.png

  1. Grab Handle.

They are “invisible” UI element dividers that, when rolled over, will illuminate and can be click-dragged. This allows for UI customization, which is especially helpful in managing window content.

Note

Sliding is restricted to horizontal or vertical only.

See Also#

Links/Buttons:

Related Articles